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how to have collision polygon 2d follow the shape of polygon2d mesh deformation? - Godot Community Forums
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Global option to automatically "Generate Collision" of all meshes of a scene when importing a 3D scene · Issue #5955 · godotengine/godot-proposals · GitHub
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How to make a 3D triangular Prism Static Body in Godot (Please explain it Briefly ) - Godot Engine - Q&A
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